
The main character, Bel, gets messages on her phone. In Timescale mode, you can receive messages on your phone as Bel does in game.

Bel doesn't have enough time for everything. The locations you choose on the map decide what Bel does next.

This story is delivered in chunks. As important things happen in the story, new scenes become available to read.

The core aesthetic was a deliberate step away from the too-perfect work which can hide AI art. The aesthetic we wanted was raw, real and noticeably imperfect, in the ways that an AI struggles to mimic and a human struggles to remove.

We had artists from Spain, Brazil, Indonesia and South Korea produce their version of the core aesthetic.
Each artist was given a particular storyline which will be represented by their personal style.

The current release is a demo; it was pulled together by a small team with a minimal budget.
We look forward to further chapters and larger budgets!

Dark comedy, slow-burn sci-fi, neo-noir, mystery.
The story is intended for mature readers who enjoy novels. It is 100% written by a human.

The narrative is presented in a screenplay-like format. This was a design choice for a story intended to be read on a phone screen.

After beta testing the Timescale versions, we will aim for a proper Chapter One release and will move on to further chapters from there.
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